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  1. Serveur ré-ouvert.
  2. Ancien Directeur Général de BioWare et remplacé en juillet dernier par Casey Hudson, Aaryn Flynn refait surface du côté d'Improbable en tant que Manager Général d'Improbable pour les jeux sortant sur le continent Nord-Américain. Improbable, c'est l'entreprise... Afficher la totalité du billet
  3. L'été s'est révélé plus que propice pour Fortnite, qui a battu en août un nouveau record de fréquentation sur ses serveurs, accompagné d'un très bon départ sur Android. En effet, ce sont 78,3 millions de joueurs qui se sont adonnés au Battle Royale dEpic... Afficher la totalité du billet
  4. Comme chaque jour, la rédaction vous propose de faire un petit tour d'horizon des news les plus importantes de la journée : * Playstation Now : changement de formule, il est maintenant possible de télécharger les jeux du catalogue : Auparavant sur le... Afficher la totalité du billet
  5. There's never been a better time to be a Nintendo Switch owner, because not only is the console a gateway to a library of excellent first-party titles, but the list of killer indies on the Eshop grows by the week. Better yet, those games tend to go on sale often. This week's Nintendo Switch Eshop sale features a fantastic selection of mostly indie games for cheap. Let's take a look. At $20, the beloved--and exceedingly dark--roguelike game The Binding of Isaac: Afterbirth+ is half off this week. In it, you play as a boy whose mom goes nuts, so he retreats to the cellar, which is filled with monsters he has to fight using his tears. Yeah, it's grim. The Metroid-style game Cave Story+ is on sale for $15. If you think you have the reflexes to handle a bullet-hell shooter, Ikaruga is always a good choice, especially on sale for $10. For a game in the vein of The Legend of Zelda: A Link to the Past, you can pick up Oceanhorn: Monster of Uncharted Seas, also $10. Velocity 2X is an excellent sci-fi game that's all about speed and collectibles; it's on sale for $16. And the gravity-manipulating game VVVVVV might not look like much thanks to its Atari-era graphics, but it's a lot of fun to play if you're into tricky precision platforming. A number of other Switch, Nintendo 3DS, and Wii U games are on sale on the Eshop this week as well. You can find the full list here. Airmail -- $12 The Binding of Isaac: Afterbirth+ -- $20 Cartoon Network: Battle Crashers -- $15 Cave Story+ -- $15 The End is Nigh -- $5 Hand of Fate 2 -- $24 Ikaruga -- $10 Ittle Dew 2+ -- $15 Lost Sea -- $7 Mutant Mudds Collection -- $7.50 Oceanhorn: Monster of Uncharted Seas -- $10 Shape of the World -- $12 Tiny Barbarian DX -- $10 Velocity 2X -- $16 VVVVVV -- $5 Yonder: The Cloud Catcher Chronicles -- $24 Afficher la totalité du billet
  6. Pour la rentrée, Huawei dégaine son P Smart +, un appareil destiné aux amoureux de photos et, bien évidemment, de jeux vidéo. Arborant un design épuré en verre et métal, le Huawei P Smart + est proposé en livrée Black ou Iris Purple. Une esthétique qui... Afficher la totalité du billet
  7. Après avoir intégré un Safe Mode à SOMA, laissant profiter les joueurs de l'univers sans risquer la mort à chaque instant, Amnesia : The Dark Descent fait le chemin inverse et se verra bientôt flanqué d'un mode difficile par Frictional Games. Ce nouveau... Afficher la totalité du billet
  8. One of the best additions in Destiny 2's Forsaken DLC is Gambit, a new mode that blends PvP and PvE. Two teams of four are separated into their own arenas to fight AI-controlled enemies, but periodically one person can invade the other side, killing enemy players. If you've played Gambit for any length of time, you've undoubtedly seen the weapon of choice for a huge portion of invaders: Sleeper Simulant. It's used so often not just because it's fun to use, but because it's incredibly effective--and Bungie is finally ready to do something about its popularity. The Exotic linear fusion rifle, which was introduced in the Curse of Osiris DLC, has long been an excellent weapon. It's effective in both PvE and PvP, but whereas a few deaths to it can be brushed off in Crucible, its use in Gambit can be devastating. It features a perk that allows it to overpenetrate enemies and refract off hard surfaces, but a single hit with it, even at long ranges, is enough to wipe out a target. Carrying a few rounds of ammo and timing your invasion well can mean wiping out an entire enemy team, causing them to lose a great deal of progress. Your feelings about Sleeper Simulant may depend on whether or not you have access to one. Whatever the case, there has been no shortage of complaints about the weapon dating back to the Gambit trial that took place just before Forsaken's release. Bungie has now finally spoken up about it, indicating some kind of change or nerf is on the way. "We're aware of reports that Sleeper Simulant feels too strong in Gambit," Bungie said on Twitter. "The Sandbox team is looking at potential changes to address this. Our goal is to retain the strength of the weapon, but tune it so it doesn't feel to be the only viable power weapon in Gambit. Stay tuned." This was followed up by another tweet from design lead Josh Hamrick: "Sandbox has been operating with the goal of not employing nerfs when there are other methods of tweaking the game so that there isn't just 1 correct choice. That said, nerfs will still be needed from time to time. We promise to be judicious when & where we choose to employ them." At this point, we have no idea how the gun will be changed or how other linear fusion rifles won't step right up in its place if it's nerfed. In the meantime, a new Destiny 2 update is out now that addresses some other bugs and complaints, including the relocation of Petra to a much more convenient location in the Dreaming City. Iron Banner is also now live--don't be surprised to see Sleeper Simulant show up prominently there, too. Afficher la totalité du billet
  9. Grand classique des soirées de jeu entre amis, Overcooked 2 vous demande de faire équipe avec d'autres joueurs afin de préparer des repas. Ce concept extrêmement simple donne évidemment naissance à des situations hilarantes qui auront faire le succès... Afficher la totalité du billet
  10. Dans le domaine des MMORPG, la série Lineage représentait le fleuron de la société coréenne NCsoft. Le second épisode était parvenu à attirer plus de 18 millions de joueurs à travers le monde au milieu des années 2000 et la firme compte bien rendre hommage... Afficher la totalité du billet
  11. 2K Games annonce aujourd'hui l'arrivée dans WWE SuperCard d'une carte exclusive dédiée à Ronda Rousey, actuelle championne féminine de la division Raw. Il s'agit de la toute première carte d’événement féminine de niveau SummerSlam 18 pour le titre, actuellement... Afficher la totalité du billet
  12. I lay restlessly in bed a few nights ago thinking about something I presume many people who have just turned 30 think about: Pokemon cards. I wasn't counting Mareep to lull myself into a slumber, nor was I dreaming of sliding down the freakishly long neck of an Alolan Exeggutor (not tonight, at least). No, I was thinking about how bloody expensive the Pokemon Trading Card Game is, and this made me unreasonably upset at roughly 1 in the morning. For a lot of people, the Pokemon Trading Card Game is something they remember fondly from school. Opening booster packs of 10 randomised cards, comparing shinies with mates, and making ill-advised trading decisions based on the playground economics of each card's perceived worth. But for many, including myself, it's so much more than that. It's one of the best online and offline card games on the market, with the added bonus of fuzzy nostalgia in pocket-sized monster form. A few years ago I got back into Pokemon cards. It was oddly fulfilling about being able to spend adult money on something I could rarely afford as a scruffy 11-year-old in secondary school. I quickly started playing and competing, thanks to the support of my local Pokemon League and the friendly bunch of players who turned up each Saturday morning. Building decks and taking my best Pokemon cards into an intense one-on-one battle was far more exciting than anything I had experienced in the video games. I was hooked. Something you learn about very quickly in the world of Pokemon cards is the meta. Certain decks of 60 cards are just better than others, so if you want to be competitive you need to have one of those decks. It seems simple, but herein lies the inherent problem with The Pokemon Trading Card Game: the best decks have the best cards, and the best cards are often rare (or even ultra rare), which makes pulling them randomly from booster packs extremely unlikely and uneconomical. So unless you're funded by Team Rocket or you can convince someone to trade their very good cards for your not-so-good ones, the next logical step is to find someone selling the cards you need on eBay or through a collectible card seller online. But of course the rare, powerful cards are in high demand and have a premium price tag attached to them. What I'm describing will of course sound familiar to anyone who has played any trading or collectible card game. To a certain extent it's just the nature of the beast, but other card games offer alternatives to you hemorrhaging cash just to keep up with the meta. Magic the Gathering, for example, widely supports multiple formats for veterans and newcomers on any budget, with limited formats like Draft and Sealed levelling the playing field, and a much larger player base to support this. Hearthstone, the popular online collectible card game from Blizzard, lets you break down unwanted cards so you can craft those you need. Pokemon, on the other hand, is effectively pay or lose. In 2012 a card called Darkrai-EX came along, at the height of my love and obsession for Pokemon cards. The deck winning all the local tournaments had four of these cards, and it was available as part of the Dark Explorers expansion, so obviously I needed it. I decided to take the plunge and drop £80 on a box of 36 Dark Explorers booster packs. After feverishly unwrapping them in what was, to be fair, a pretty cathartic pack-cracking binge, I couldn't believe what had happened: after all that money spent, I hadn't pulled a single Darkrai-EX, and I needed four. The card was selling for £40 a pop on eBay, so that was it. I packed it all in and I headed for the greener pastures of the "Living Card Games" by Fantasy Flight Games, which did away with randomised boosters and offered a more constructed experience with games like Android: Netrunner and A Game of Thrones: The Card Game. This brings us back to me, years later, an adult, laying in bed thinking about Pokemon cards. The 2018 Pokemon World Championships have just taken place in Nashville, Tennessee. There, the best TCG players in the world get together and put their decks to the ultimate test. First place takes home a massive $25,000, so the pressure is on to pick the right deck and pilot it to victory. Of course, I'm playing Pokemon cards again. Nothing has since matched the gameplay experience for me so I couldn't stay away for long, but this time I'm determined to do it on a budget. I jump out of bed, switch on my computer, and begin to pore over the winning deck lists fresh from Nashville to see if I could afford any of them. In the Masters Division a Zoroark / Garbodor deck carved a path to a first place victory. I looked up how much it would cost to buy these cards online and, at the time of writing, this deck would cost a whopping £237.40 ($305) to build. Second place went to a Malamar deck, another staple in the format, which carries a price tag of £145.52 ($187). In at third was a Zygarde / Lycanroc deck to the tune of £168.70 ($217), and finishing in fourth we have a deck using the recently released Rayquaza-GX from the Celestial Storm expansion. This one would cost £213.40 ($274) to build with cards purchased from online sellers, and as it happens similar Rayquaza decks also filled in three more spots in the top 10 at 5th, 7th and 10th. You can see the picture I'm painting here, but at this point I want to stress that merely owning an expensive meta deck doesn't guarantee victory. It takes a lot of skill, and hundreds if not thousands of hours of practice to play at the level seen at the Pokemon World Championships. To reduce the game simply to the cost of a deck would be a discredit to the incredibly talented, passionate, dedicated, kind, and friendly people who make up the TCG community. The problem I'm facing, though, is that decks like Zoroark make up a huge percentage of what is currently played not just on the world stage but in local tournaments too. Zoroark decks alone made up nearly 30% of competitive play in the last season, so it's hard to ignore the fact that expensive decks do win games, whether that's at the highest level in tournaments, or friendly local games. Nearly every competitive deck includes multiple copies of the meta staple Tapu Lele-GX, which currently costs about £30 ($38) for one copy. It's no surprise, then, that pack-opening videos are so popular on YouTube, with people (likely a lot of young children) living vicariously through those who can afford to buy endless booster packs and share the treasures within for the viewer at home. There's even an eight hour long video where an eye-watering $24,000 worth of Pokemon Sun & Moon boosters are opened up for over one million viewers. At this point it seems to be widely accepted that this is just the cost of playing Pokemon cards. If you don't have the cash to front for the best cards, then you won't have the best chance when it comes to competing. Apply this to video games and the equivalent might be having to pay for better weapons in Call of Duty or Overwatch putting character abilities in loot boxes. There is already a lot of controversy surrounding loot boxes and "pay to win" content in video games as it is, but trading card game manufacturers aren't held to the same level of scrutiny. So what's the solution? Am I doomed to weak budget decks or playing with printed proxies? Surely there is a way to lower the entry price for a competitive deck below £200, and below £100 or even £50 while we're at it. After all, one deck won't last you long, with new expansions releasing every few months and an ever-changing meta that sees new cards and strategies appearing like wild Zubat in a dark cave. Booster packs will never go away, they have been a part of the Pokemon Trading Card Game since the beginning, and to be fair a lot of people do love them. But for the competitive scene, I want competitive cards to be more accessible with cheaper reprints for those not able to fork out hundreds. Granted there have been some already, and the must-have Tapu Lele-GX will be included in an upcoming boxset--but at $50 and well after the card initially hit the metagame in May 2017, it's too little too late. Theme Decks are often a starting point for new players, so it's good to see recent releases include a handful of staple uncommon cards to help kickstart a competitive collection, but there's room for improvement. I would like to see The Pokemon Company make these cards easier to get ahold of and make powerful GX cards more frequent in booster packs, rather than the measly four or five you might be lucky enough to get in a full box of 36 boosters at the moment. This will surely lead to a healthier meta, happier players, and more of them at that. I love the Pokemon Trading Card Game, but the thought of not being able to play because of my budget is literally keeping me up at night. I have a full time job and I can't keep up with the cost of Pokemon cards. In my mind Richard Garfield, creator of Magic: The Gathering has the best mentality when it comes to cards, their availability, and their pricing structure: "I wanted to see the cards collectible in the sense of stamps, where you go to the post office and buy some stamps you don't expect them to be immediately worth $10 when you spent $2, but over time, they can be special." Right, I'm going back to bed. [Editor's note: Card prices were found using Chaos Cards and deck lists on LimitlessTCG.] Afficher la totalité du billet
  13. Destiny 2's Forsaken expansion has brought with it a wide variety of new ways to spend your time. That's especially true following the weekly reset on Tuesdays, as you again find yourself with an array of refreshed activities. Among those are the weekly bounties offered by Spider, the vendor in the Tangled Shore. One of these poses a larger challenge than the rest, and for Week 3, that is the Wanted: Silent Fang bounty. Here's where to go and how to complete it. Whereas many of Spider's Wanted bounties are not entirely clear about where to go and what to do, there's always one that presents itself in a different way. Rather than tracking down a Lost Sector, these present you with an Adventure on the designated planet. Silent Fang is found on the EDZ, in an Adventure appropriately titled Wanted: Silent Fang (recommended Power level: 540). Start out by purchasing the bounty from Spider--as always, it costs five Ghost Fragments, which you can find inside Tangled Shore chests and by completing Public Events in the area. With the bounty in hand, head to the EDZ and start up the Adventure to begin. From there, this plays out like a typical Lost Sector, albeit one inside a Darkness Zone. That means dying will cause you to restart, so it's best to come with a well-equipped Fireteam. Silent Fang is a giant Fallen Captain; simply take him out to complete the bounty. You can watch all of this above--the one wrinkle is the need to occasionally throw explosives dropped by shanks at objects generating shields. The unlocked chest's rewards likely won't be anything special, as the Adventure only promises Rare gear. But the corresponding bounty awards Powerful gear when completed, making this all well worth the trouble. If you're looking for other sources of Powerful gear, you can also try out this week's Ascendant Challenge. Its specific location and objective have again changed, but you'll still need a Tincture of Queensfoil in order to get started. There's also a new Destiny 2 update out now that relocates Petra, and Iron Banner is officially underway with level advantages enabled--all the more reason to secure all the Powerful gear you can. Afficher la totalité du billet
  14. The follow-up to Rockstar Games' classic western game Red Dead Redemption is fast approaching. Set 12 years before the events of the original game, Red Dead Redemption 2 will explore an expansive region of the American wilderness, with Dutch Van der Linde's gang on the run from lawmen during the last years of the wild west. Experiencing Rockstar's take on the open-world western from a new perspective, you'll uncover the history of the Van Der Linde gang, which has a young John Marston in its thralls. We got the opportunity to play Red Dead Redemption 2, and suffice to say, it's shaping up to be one of the most detailed open world games we've ever played. You can find out more in our preview below where you can read about our experiences completing story missions and exploring the game's world. There's also plenty of details below on the game's narrative and all of its trailers. With its release date of October 26 approaching, we're beginning to learn a lot more about the base game, as well as its Red Dead Online mode. Table of Contents [hide]Where Is RDR2 Set, And Is It A Prequel? The First Reveal Who Are We Playing As? The Second Trailer Who's In Dutch's Gang? The Third Trailer First Gameplay Trailer What's New In Red Dead Redemption 2? How It Plays: Our In-Depth Preview How Will Online Multiplayer Work? How Can I Play RDR2? When Is Its Release Date? Where Is RDR2 Set, And Is It A Prequel? Set 12 years before the main events of the original game, the prequel focuses on the outlaw life of the Van der Linde gang, led by Red Dead Redemption's main antagonists. After a robbery in Blackwater (one of the original game's major towns) goes bad--the gang finds themselves on the run. Dutch, his right-hand man Arthur Morgan, and several members of the gang have to contend with a life on-the-run while confrontations with rival gangs and the law make their situation grow more desperate. Rockstar also released a description of the plot: America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him. The First Reveal Debuting on October 20, 2016, the first trailer for Red Dead Redemption 2 was a bit of a mood piece that showcased many locales in the game, while also portraying the somber tone of the main narrative. In this trailer, we saw several towns and locales, many of which are teeming with life and activity--such as ranchers rustling up some cattle, huntsmen bringing back their haul, and a group of citizens hanging out in the general store. Who Are We Playing As? Though the central character of Red Dead Redemption, John Marston, plays some role in the story--the main protagonist of the prequel is Arthur Morgan. As Dutch's right-hand man and enforcer for the gang, he'll handle much of the daily duties of keeping the gang in-check--which includes a young and less-experienced John Marston. When it comes to keeping the gang and its community afloat, Morgan is quite handy with picking up various jobs to ensure everyone is well fed and in good spirits. But as the story progresses, he'll begin to question his own resolve for Dutch's way of life, and whether he still has a place in the gang. The Second Trailer On September 28, 2017, the second trailer for Red Dead Redemption 2 debuted. In the new footage, we got to see more of Arthur Morgan and how ruthless he can be while on the job. During some of the story cutscenes, Morgan will use coercion and physical threats to collect money and information, all for the "benefit" of the community. For more info on this particular trailer, check out our detailed breakdown. Who's In Dutch's Gang? In Red Dead Redemption 2, we'll see Dutch's gang and its key players in their prime. While the original game had John hunt down and kill the remaining members of the gang, we'll see many of the familiar faces in relatively happier times. From the most recent trailer, we see Dutch Van der Linde, Arthur Morgan, Bill Williamson, Javier Esquela, Sadie Adler, Charles Smith, Micah Bell, Hosea Matthews, and of course John Marston in the roster. We'll also interact with other characters who would have a key role in the gang and in the lives of both Arthur Morgan and John Marston. The Third Trailer In the new footage released on May 2, we saw a deeper look into the game's narrative and how the gang functions. Along with the familiar activities like hunting, heists, and side-quests with the region's citizens, rob trains and banks, and take in shows at theaters. For the most part, the trailer focuses on the many connections you'll have with the members of the gang, as well as how your choices will affect them. For more info on the third trailer, check out our detailed breakdown. First Gameplay Trailer On August 9, Rockstar unveiled Red Dead Redemption 2's first gameplay trailer. The new footage revealed that the core mechanics from the original game were still intact, but almost everything had received a facelift. Wildlife is smarter and lives within its own ecosystem. Arthur Morgan can interact with the people around him in ways John Marston never could. What's New In Red Dead Redemption 2? While the sequel is largely in the same vein as its predecessor, focusing on exploration, hunting, shoot-outs, heists, and other side-activities where you'll interact with a number of unique characters--Red Dead Redemption 2 features a far more expansive world to dive into. We got our first good look at this world and how we'll be playing through in Read Dead Redemption 2's first gameplay trailer below. The honor system from the original game makes a return, but now with far more detailed tracking. Along with the average citizen, members of your community will react to how well or how poorly you treat them. As the lead enforcer, Morgan will have to handle a ton of responsibilities, such as resource gathering, procuring funds, and making sure everyone in the community is happy. There are a ton of new mechanics in Red Dead Redemption 2. For details on every new feature in the game so far, check out our comprehensive list of all the new features we've discovered so far. How It Plays: Our In-Depth Preview We recently got a hands-on with a near final-build of Red Dead Redemption 2. It plays much like its predecessor, but with a bevy of new features and systems that enhance its storytelling, combat, and overall progression. We got to experience two story missions, as well as a chance to goof around freely in the open world. There's a lot to unpack about how the upcoming sequel looks and feels, so be sure to read our in-depth preview detailing our impressions about how it plays. How Will Online Multiplayer Work? Currently, Rockstar hasn't shared any info on how the online play will function. The original Red Dead Redemption featured online free-for-all and team deathmatch style gameplay in the open world, along with several co-op themed missions. While it's safe to assume that these sorts of missions will return, another long-lingering rumor is the appearance of a battle royale mode. Rockstar has recently confirmed that a public beta for the online mode is scheduled for a month after the game's launch. How Can I Play RDR2? When Is Its Release Date? Red Dead Redemption 2 is set for release on October 26 for PS4 and Xbox One. There are also plans for a collector's edition of the game called the Special Edition. Priced at $80, the package includes a copy of the game along with special missions, weapons and a physical map of the game world for players to own. There are also two additional packs for Red Dead Redemption 2 for premium prices, The Ultimate Edition and The Collector's Box--both priced at $100. While The Ultimate Edition has all items from the special edition--including additional DLC items to acquire--The Collector's Box does not include any digital items. Instead, it offers special playing cards, artwork, a bandit's bandana, a physical map of the game world, and a collector's coin in the set. Though the original Red Dead Redemption never found its way to the PC, there's been some rumors that its sequel might. A mention of Red Dead Redemption 2's appearance on PC found its way online, but it has since been scrubbed. Afficher la totalité du billet


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